Tag Archives: Review

Game Nostalgia – God of War 1, 2 and 3 (Spoilers)

God of War is one of my favourite games, characterized with their epic, monumental and bloody boss battles, the extreme bloody gore and the fantastic graphics. God of War is a fierce and bloody tale about the ancient Greek warrior Kratos, from Sparta. A man who lost everything and became a monster in his search for revenge. I will not tell more, because this three videos is like a short version of the whole God of War trilogy, so you don’t even need to buy the game and play it. Take a look.

Censur – Gratisreklam Av Vår Tid

Censur har tagit sig olika uttryck genom hela människans historia. Uppfattningar om vad som är acceptabelt i samhället har i alla tider förändrats… och utmanats. Men vilken typ av censur hör hemma i en demokrati och vilken hör hemma i en diktatur. I den här artikeln kommer jag ge min egen syn på fördelar och nackdelar med censur och moralpanik i allmänhet.

På senare år har många förespråkare av moralpanik eller censur hävdat att det bara är censur när staten censurerar, vilket är helt fel. De missar däremot poängen folk har när de ifrågasätter denna ständiga moderering av samhällets och kulturens alla aspekter. Det finns något som kallas självcensur, alltså att tidningsredaktioner, skivbolag, filmbolag och inte minst sociala medier, sätter upp egna villkor för vilket innehåll som är tillåtet och utefter det censurerar sitt innehåll. Skillnaden är att det är lagligt, medan statlig censur i de flesta demokratier är olagligt.

Problematiken är ändock detsamma. Kulturen och median har idag blivit som en enda stor stat i sig, där en liten grupp multinationella företag kontrollerar majoriteten av all information och media som finns att tillgå i världen. Samtidigt har vi tusentals nystartade eller mycket små självständiga medieföretag och hemsidor som går på knäna och ibland till och med motarbetas och inte klarar av att gå runt ekonomiskt. Ofta är detta kulturyttringar, åsikter eller material som hade blivit avvisat direkt om det skickats in till de stora jättarna inom kultur och media. Så det är ganska ointressant om det heter censur eller inte. Även om det inte är staten som gör det, så är problemet detsamma, att en väldigt stor och mäktig part dominerar marknaden och bestämmer vad som är tillåtet att visa och inte. Om det luktar censur och ser ut som censur, så är det censur, oavsett om det är upprörda föräldrar som försöker skydda sina barn, eller om det är svenska regeringen som stämmer en judisk författare för att ha kritiserat Sveriges kopplingar till Nazityskland under andra världskriget.

Självklart har TV-bolag och sociala medier rätt att bestämma vad som ska få visas i deras media. Det är deras demokratiska rättighet. Och det är min demokratiska rättighet att kritisera dem för det. Det finns även en psykologisk effekt som aldrig slår fel och som ofta gör censur otroligt kontraproduktivt. Ju mer man censurerar, desto mer intressant blir det. Det är så ungdomar fungerar. Och det kommer vuxenvärlden och samhället aldrig förstå. Så fort man censurerar och lägger locket på, desto mer intressant blir det för tonåringar att leta upp den ocensurerade versionen. Censur är och har alltid varit den mest effektiva formen av gratisreklam. Människor har alltid tyckt det är roligt och spännande med sådant som är förbjudet eller som inte får diskuteras.

När alltifrån porr till våld och spel censureras eller debatteras så dyker där alltid upp någon moralgubbe eller moralgumma som predikar om BARNEN. Tänk på BARNEN. DE FÖRSTÅR JU INGENTING! Jag anser att det är föräldrarnas ansvar att bedöma vad som är lämpligt för deras barn att titta på. Det handlar om sunt förnuft. Barn förstår mer än man tror. De ser sig själva, varandra och sina föräldrar nakna där hemma. Någon gång ska de bli tonåringar och ha sex. Hur ska man kunna ha sex för första gången om man inte vet hur man gör? Jag tycker det är viktigt att föräldrar sätter gränser och pratar med sina barn om etik och moral, om rätt eller fel och om hur världen fungerar. En dag kommer barnen och frågar. “Mamma, vad är en kondom för något?” “En kondom är något du måste ha på dig när du har sex.” svarar så klart mamman. “Mamma, vad är sex för något?” Då blir det svårt för föräldern att förklara också lägger de locket på istället. Och om ett barn eller en ungdom aldrig får lära sig om kondomer, hur ska de då kunna skydda sig sexuellt när de blir vuxna och börjar ha sex? Förstår ni problemet nu?

Porrfilmer, våldsfilmer eller liknande företeelser, ska självklart inte användas för att utbilda våra barn. Det ska samhället och skolan göra. Det får vi höra från moralens väktare i samhället. Och det är naturligtvis helt rätt och riktigt. Problemet med det resonemanget är bara att alla, även barn, begriper att porrfilmer, våldsfilmer eller spel inte är dokumentärer. Det har aldrig varit syftet med porr, att undervisa i sexualkunskap. Det har aldrig varit syftet med actionfilmer att undervisa i juridik eller feministiskt självförsvar och det har naturligtvis aldrig varit syftet med våldsamma spel att lära barn hur en Kalashnikov fungerar. Allt som barn tittar på behöver inte vara i utbildande syfte. Ibland vill barn bara ha roligt och se en cool eller spännande film. Vill man utbilda sig finns det som sagt redan en skola att gå till eller så kan föräldrar också prata med sina barn om sådant som är känsligt och förbereda dem för framtiden.

Det diskuteras ju så mycket om förlegad kvinnosyn och feminism och jämställdhet, våldtäkter och ungdomar som hamnar fel. Hur ska barn och ungdomar bli bra, laglydiga samhällsmedborgare om de aldrig får lära sig att det som händer på film inte är på riktigt. Det bästa sättet att sätta gränser för barn, det är att föräldrar pratar med sina barn om rätt och fel, och förklarar vad som är på riktigt och vad som inte är det. Annars är risken stor att barnen hamnar fel och antingen blir just våldsverkare eller kriminella.

Love Eliasson

Sven Wollter

Idag fick jag reda på att Sven Wollter hade dött, åttiosex år gammal och smittad av covid-19. En stor svensk filmskådespelare har lämnat oss. Jag är inte så bekant med Sven Wollter. Jag vet bara att han var med i raskens som jag aldrig sett, men det finns en film med Sven Wollter som jag aldrig kommer glömma. Hans insats som den svenska rösten till John Silver i Disney’s “Skattkammarplaneten” från 2002. Skattkammarplaneten är, som ni kanske kan ana, en Steampunk-version av Robert Louice Stevenssons piratroman “Skattkammarön.” Filmen utmärks av sin blandning av 1700-talets piratskepp och piratkläder och framtidens sci-fi-artade rymdäventyr. Här är ett par scener ur Skattkammarplaneten.

Må Sven Wolter vila i frid! Vi kommer alltid minnas honom!

(Sven Nordqvist) The World Of Pettson And Findus

One of my favorite illustrators and authors from my childhood is Sven Nordqvist, mostly known for his richly illustrated books about the peculiar old man Pettson and his egocentric and playful talking cat Findus. I was fascinated about the detailed illustrations and the feelgood story of the books.

Pettson and Findus live in a red house on the countryside, together with ten hens. It seems like only Pettson could speak with Findus, while his neighbours cannot hear the cat. Pettson always uses a strange hat and Findus has his own hat together with some striped pants. Every Pettson and Findus book is about the old man and the little cat and their adventures in different activities. The closest you can come to some antagonist in the book, is Pettsons bitter neighbour Gustavsson. He seems bitter and jealous of Pettson and Findus having such a great time and himself having a such boring life, but I don’t really know.

Even if Gustavsson is a bitter man, he is actually a good man in his heart. In the movie One Year With Pettson And Findus, a monstrous snowstorm breaks out and Pettson and Findus take protection in an iglo. When Gustavsson finds them, they are both unconscious and Gustavsson takes them out of the Iglo and saves them and calls for the doctor.

Pettson is an odd and quite monotonous man. He has a workshop where he invents different stuff – all from Santa machines, to automatic wood throwers. If Pettson has forgotten where he had put some things, Findus is always there to remind him where it is.

Pettson and Findus world is full of small creatures called muckles – mucklor in Swedish. They are different races of mouselike colorful small creatures that appears somewhere on almost every one of Sven Nordqvists illustrations. Findus can see and communicate with them, but however, Pettson can’t.

Don’t forget all the games. In the 90’s and 2000’th, PC games for kids were released. Almost all these games included mini games, different stories and off course collection of different awards. In the first game – Pettson and Findus in the Workshop, you get a golden feather when you have accomplished some of the different game. There are the mechanical inventions, where you have to use your brain and place the different parts of the invention on the right places, to solve a problem. That could be a problem like, helping the little man to reach his coffee. The little man stood on the floor, but couldn’t reach the cup of coffee on the very high table. Your mission is to place a little muckle on a spinning mill, leading a gear against a spine, with a supporting bow under the chair the old man stands on. After putting all the gears and wheels on the right place, you will have to activate the mechanism. A certain falls and shows a cat, frightening the little muckle. The muckle runs in panic on the spinning mill, which makes the gears and wheels run up the chair with the little man, so he finally can reach his coffee.

In the next game, Pettson And Findus in the Garden, you can control Findus walking and make him walk and discover the different places. The mission in the game – to find the mysterious gardener and make him take care of the plants. After playing all the games, you will gain access to a labyrinth of underground caves, full of things to discover. On every level, there is a problem to solve, with inventions by putting different gears and wheels on the right places. Will Findus find the gardener to help Pettson with his plant farm?

The third game – Pettson And Findus and the World of Muckles, is my favourite. There you will play other types of games and after completing them all, you will gain access to three different muckle world underneath Pettsons house.

Game Nostalgia Part – 6: The Jak And Daxter Trilogy

In 2001 Naughty Dog released the first Jak And Daxter Game for Playstation 2. However, I discovered Jak later and started with Jak II: Renegade from 2003. The Jak franchise has always fascinated me with the worlds, magic and different creatures and environments to explore. In the Jak Franchise, all humans have long, pointed ears for some reason. I guess that’s the main humanoid in that world.

The cool thing with the Jak franchise is the humor, the adult themes and off course that the whole game, just like Skyrim, is one big level, without loading screens. A world that also shifts between day and night, just like Skyrim in fact. That made Jak a game before it’s time. The high tecnologic Scince Fiction tecnology combined with old fantasy themes, is really inspiring and unique.

Jak and Daxter: The Precursor Legacy is the first game in the series from 2001, and takes place in a tropical village with strange houses. It’s a really enjoyable place, actually. Without remembering the story very well, I remembered the different islands, temples and power cells to collect. Jak is a young man who cannot talk, which makes him a bit boring with a lack of characteristics in the first game. His friend Daxter is an annoying and rude figure, that accidently turns into some form of animal in a magic pot of so called Dark Eco. He remains this animal throughout the series. He has a lot of sense of humour and a yet bigger sense to put himself and Jak in danger. Most of all he is a lazy coward and a really funny and annoying character.

The two other games have a more darker theme and are therefore suitable from 12 years and above. The first game was pretty harmless and had a PG limit on 7 years and above. In the two later games, Jak can talk, for a reason you will soon know. It starts with Jak and Daxter accidently teleporting to a dark and grey place called Haven City. Jak is later captured by the Crimson guards and tortured with magic Dark Eco for two years by the leading dictator of Haven City – Baron Praxis. The magic torture changes Jak a little. He starts to talk and is now able to release a dark and powerful rage of Dark Eco, making him furious and his skin blue, his nails sharpened and black and his eyes completely black. When he learn to control this power he is much more powerful against his enemies.

However, Daxter saves Jak from the prison and Jak escapes. He comes out in Haven City – a city in decay, ruled by the terror of the crimson guards and by the tyrant Baron Praxis. Jak decides to join the resistance to get his revenge and kill Baron Praxis once and for all. To do that, he meet a lot of different people and have to complete different missions in and outside the city. Outside the city, the Metal Heads rule. The Metal Heads are a evil race of yellow eyed beasts, with big gems in their heads, that Jak can collect when he kills them. The Metal heads are enemies even to Baron Praxis and the Crimson guards.

In the middle of the Game, Jak discovers that Haven City in fact are Jak And Daxters old homes, destroyed and decayed by machines and the rise of Haven City. This means, that Jak and Daxter have been travelling in time. Yet, Jak have to save himself – a little kid, who actually is Jak as a kid.

In the third Jak game, Jak and Daxter is sent out in the desert to die, but he is later discovered by some caravans, transporting them to a mysterious desert city, where they have to complete different missions. Here are a little view of all three games. Enjoy!

Game Nostalgia – Part 5: Castlevania: Lords Of Shadows

Warning: This article contains spoilers.

The vampires, trolls and goblins crawl up from their holes and and the world is covered in darkness. “Castlevania: Lords Of Shadow” was one of my favourite games and still is until this day. In this Japanese game Franchise, we will follow the Belmont Family – who are members of a holy knight order that fight against the dark and evil forces from the pits of hell. Even if this post will focus on “Lords Of Shadow”, I will give you some history of the franchise.

The first game – “Castlevania” wes released in 1986, starring the warrior Simon Belmont, exploring castles and hunting vampires with his vampire killer – a form of crucifix with an internal chain, with a powerful steel mace in the bottom, that he can swing around himself and kill vampires with. The game became very popular and would soon be followed up by several sequells.

Castlevania – from 1986.

Each game had it’s own characteristics. In 1999, the first three dimensional Castlevania Game – “Legacy Of Darkness” was released. it was the first game in the franchise that was not in 8-bit mode. These 8-bit games from the 80’s were characterised by it’s pixelated graphics and that you only could go forward och backwards – they were two dimensional.

Legacy of Darkness

Even if the 3D-mode had seen it’s first light in the series, more sequels is the old traditional 2D-style were released. 2003 however, the second 3D sequel – Lament Of Innocence, came out.

Lament Of Innocence

In 2011, I came in contact with the franchise for the first time. The game “Castlevania: Lords Of Shadow” was released. It was a reboot of the old series and the gameplay and graphics were stunning. With it’s hard difficulties and 20 hours of gameplay, this was a fantastic adventure for me. The game takes place in a mythological version of Medieval Europe. We will follow Gabriel Belmont – a knight from The Brotherhood Of Light. He is a bitter man, due to the murder of his beloved wife Marie.

The game is crawling with action, platforming, puzzles and fantastic envirement. It’s combination of horror, fantasy and medieval christian themes, introduced me to the Low Fantasy genre – Fantasy that takes place in our world. Every level contains dead knights on the ground, carrying important scrolls with clues and information on Gabriel’s quest. You will now see a little summary of the game. OBS: It contains spoilers. Beware.

Game Nostalgia Part 4: Turok 2008

Turok Evolution, which I showed you before, was actually a total flop. Acclaim Studios, the producer of five different Turok games since 1997, was closed down after their last Turok game “Turok Evolution” from 2002. The game was so bad, even for that time, but today, everyone want it back on PS4. Turok: Dinosaur Hunter from 1997 and Turok 2: Seeds of evil, have already been remastered for PS3 and 4, with better graphics, but not Turok Evolution. I guess it’s considered to bad to make a re-release.

However the Turok franchise was revived in 2008 by another game company who bought the rights from Acclaim Studios. Turok 2008, was a new game with much better graphics and different storyline from the old games. This time, Turok is not Tal Seth, but an US marine named Joseph Turok, former member of Wolfpack, led by general Kane. But later, Turok broke up with Wolfpack and betrayed Kane. Now he’s a member of the new division – Wisky Company. And their mission is to catch and kill Kane on a different planet. Since Turok worked for Kane before, nobody trusts him. His comrade Slade, voiced by legendary Ron Pearlman, dispices him, since his brother was killed on a mission in Columbia. Slade blame Turok for that.

Turok must prove himself worthy and gather their trust through the game. And they land on a planet full of dinosaurs. Together they have to take themselves through the wild and fight against raptors and a huge T-Rex called “Mama Scarface”. Their mission is to survive this hellhole and catch Kane dead or alive.

Here’s some of the gameplay.

Game Nostalgia – Part 3: Turok Evolution

As promised, one of my first PS2 game, which brings a lot of memories. Turok Evolution is about the Native American Tal Seth, who is teleported from the 1900th century’s America to another universe called “The Lost Land.” In this adventure he have to fight, dinosaurs, sleg troops and other creatures. The slegs are hybrids of dinosaurs and human’s, armed with heavy armour and weapons. Take a look for yourselves.

Nostalgia Part 2: Ratchet And Clank

Ratchet And Clank gotta be one of the most epic sci-fi-games I’ve ever played. For that time, the graphics were astonishing. The rich shortcut dialogs with a lot of comic relief and parody of American Commercial, Ratchet And Clank became a more comedic and at the same time epic Sci-Fi adventure. Ratchet is a lombax and his best friend is a small robot with several gadgets in it’s arsenal. He’s called Clank. This robot talks like a professor, and is in that way a bit autistic in his way. Throughout the game, Clank sits on Ratchets back, making him available to slide through the air by the propeller in Clank’s head and arms.

Ratchet and Clank 2: Going Commando, was my first Ratchet Game and it went out on Playstation 2 in 2003. This article is all about the second game, not the pilot game from 2002.

Ratchet always explore some new smashing weapons of different sort, leaving each exotic planet in chaos to defeat his enemies. Rocket Launchers, Snipers and chainsaws that bounce from wall to wall, hitting enemies several times, are just some of the devestating inventions in Ratchet’s arsenal. At the same time, the game is none bloody and family friendly. Beside weapons, Ratchet uses gadgets and inventions that open doors with digital puzzels, freezing water to ice, and the opposite, making Ratchet move forward in his mission. The Dadgetron Swingshot is a gun that throws out a hook which makes you able to swing from one place to another in the air. The list continues.

Each planet has it’s own creatures and flora and fauna, and off course some enemies like robots and evil “Thugs 4 Less”. All the planets contains different paths and missions and beside the enemies, there is a lot of puzzles and riddles that you gotta solve with your gadgets to be able to carry on.

I absolutely love the skyrail sessions. These are steel lines in the air you can slide on with your boots. But beware the trains. You have to jump from one rail to another to avoid being smashed by the trains. And off course, there are the magnet boots. You get a bit dissy when the camera is following your perspective, changing it’s angle when you litterally walk on walls and beside roofs. There are several moments of this in the second half of the game.

As the Ratchet And Clank games are both majestic, beautiful and action filled, they are at the same time funny, for both youth and grownups. The shortcut scenes are filled with pop cultural references and makes fun of media and commercial in a typical American way. It’s pretty much like the simpsons in that way. Enjoy the collage I made down below.